In the essay, “The Work of Art in the Age of Mechanical Reproduction”, Walter Benjamin analyzes the art of film. In his arguments four and five, he describes how the actor’s aura is lost in the mechanical transaction of the camera. He states that it is “not the unique aura of the person but the ‘spell of the personality,’ the phony spell of a commodity” (27). He relates the composition of the image on the film is no longer genuine, and thus the art form for goes reality.
There is a complicated relationship between the art and reality. The film is an imitation of reality. As I read Benjamin’s essay, I could not stop relating the idea of a replica of reality to live-action video games. Live-action video games can be related to our millennia as film was related to Benjamin’s. The video-games compound the imitated reality in films.
In film, images are meant to be seen and heard as an outside entity. Where-as in live-action video games are meant to be experienced. The gamer can create their own reality, or their own sub-life, as in EA’s the Sims. The gamer creates a persona and decides what they want to look and be like, and consequently, live like. They create another version of themselves to interact with other digitized, fantasy people. These computer people have no set “aura”. They have nothing to indicate any originality or truth what-so-ever. However, people interact through these personas and form relationships via computer personas.
In the future, it could be possible that much more than a simple life game could be virtual, ala The Matrix or WallE- just as films have moved far beyond the limits of replicating reality (ie my example films), and into replicating and even creating imagination.
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